π¨ TSS Crafting Lite
Do you want a single, powerful crafting system for your server instead of juggling multiple scripts for weapons, mechanics, cooking, and more?
With TSS Crafting, you can create unlimited crafting tables, categories, and recipes using a simple, modular config structure.
From portable toolboxes to vehicle-based crafting, itβs never been easier to build a lore-friendly, scalable crafting system.
β Supported
π¦ Dependencies
jim_bridge
This script makes use of jim_bridge, meaning inventories, targets, menus, notifications, and progress bars are all handled through a single bridge.
Some systems may or may not be supported depending on what jim_bridge supports β however, jim_bridge is fully open-source, allowing you to easily add compatibility for anything you need.
π Inventories
βοΈ qb | lj | ps | ox | qs
All inventory logic is handled through jim_bridge.
If jim_bridge supports it β so do we.
π Menus
βοΈ qb-menu | ox_lib
All menu handling is routed through jim_bridge.
π― Target Systems
βοΈ qb-target | ox_target
All targeting logic is handled via jim_bridge.
β¨ Key Features
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Unlimited crafting tables
Create as many crafting tables as you like (mechanic benches, gun workbenches, medical tables, etc). -
Category-based crafting system
Each table supports multiple categories such as:-
Weapons
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Ammo
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Attachments
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Medical
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Mechanic parts
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General crafting
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Fully configurable recipes
Each item supports:-
Craft time
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Required ingredients
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Output amount
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Success chance
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XP gain
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Metadata injection
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Crafting XP & levelling system
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Optional single global crafting level or separate levels per discipline
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Configurable XP curve
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Automatic level-up notifications
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/craftxpcommand to view progress
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Level-locked items
Lock items behind crafting levels with configurable behaviour:-
Hide locked items
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Disable locked items
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Show level requirements in the UI
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Portable crafting items
Create usable items (e.g. toolboxes) that allow crafting anywhere. -
Crafting item durability & break chance
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Limited uses per crafting item
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Optional random break chance
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Per-item overrides
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Vehicle-based crafting
Enable crafting inside specific vehicle models (ambulances, service vans, etc). -
Multiple interaction methods
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Target existing world props
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Spawned crafting props
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Box zone locations
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Portable crafting items
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Vehicle radial menu integration
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Job, gang, item & CID locks
Restrict crafting access based on:-
Job
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Gang
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Required item
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Specific character
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Server-side validation (anti-exploit)
All crafting checks are handled server-side:-
Ingredient validation
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Level requirements
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Inventory carry capacity
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Success chance rolls
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Clean & modern UI flow
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Category-based menus
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Recipe previews
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Metadata display
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Progress bars with cancellation
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Emote support while crafting
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Modular & future-proof
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Add new tables, categories, or recipes without touching core logic
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Clean config-driven design
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πΊοΈ Pre-configured Examples
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Mechanic benches
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Gun crafting tables
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Police-only crafting
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Medical crafting tables
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Portable toolboxes
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Vehicle-based crafting
(More examples can easily be added via config)
βΆοΈ Preview
YouTube Preview: Coming soon
β οΈ Disclaimer
This script is partly protected with escrow.
The escrowed file is encrypted, but all configuration, client logic, and server logic remain editable.
You do not need access to the escrowed file for normal use or customisation.
Β© TinySprite Scripts β Quality resources built for FiveM servers.